As a 3D Artist with over 10 years of experience, I specialize in creating immersive 3D worlds for games and entertainment. My expertise includes designing and modeling environments, props, and characters, as well as creating textures and materials. I also prepare and optimize assets for scene assembly in Unreal Engine 5 and Unity. I leverage strong skills in 3D modeling, PBR texturing, and sculpting to deliver high-quality assets that enhance visual quality and improve the overall gameplay experience.
I enjoy collaborating with talented, multidisciplinary teams of artists, programmers, and game designers, and I continuously explore new tools and techniques to refine my craft. My goal is to create engaging and memorable 3D worlds that inspire and delight players. Welcom